At funkitron, we have a team of super experienced game makers who really know how to craft fun.
David is the Founder and President of funkitron and leads the team in the creation of games. He has both invented brand new games like Cascade, Word Bird, and Solitaire Kingdom and has worked with top game brands like Scrabble, Monopoly, Slingo and even Frogger. Prior to funkitron, David was Creative Director at Hasbro where he called meetings to play SORRY! David has a BS in CS from the College Of William And Mary.
Favorite Cascade Level: 73 “Go Wild”!
Design Director/Executive Producer
Scott Balaban has been designing toys and games for the last 20 years. He has created mobile, PC and console games, candy products, electronic toys, board games and more. He has developed products based on original IP and licenses, including Star Wars, NFL, National Science Foundation, and The Princess Bride. Scott has also served as development director for a variety of top charting games
Erik Stein has 25 years of game industry experience. He is an expert in engineering, design and production management of video games. He has produced and engineered dozens of projects, including Star Wars, Lord of the Rings, The Princess Bride and more. He has led and developed multiple top 10 charting games for iOS and Android.
Lou is an Artist and Interface Designer. He is helping to design new concepts and fun stuff for Cascade, and more! Lou has made a lot of games, and prior to funkitron, Lou has worked with some of the largest game companies in the world! Lou was one of the founding members of Blue Fang Games, makers of the Zoo Tycoon franchise for Microsoft.
Favorite Cascade level is 38, “The Biggest Spin”
Jonathan is the master of game design and developing the code to make it happen. His amazing game design has driven the fun in games such as Slingo Supreme, Solitaire Kingdom, Word Bird and the just released Cascade. Prior to funkitron, he worked at Microsoft. He has a BA in CS from Brown University. His hobbies include ultimate frisbee, competitive gaming, and collecting outrageous puns.
Favorite Cascade Level: 79 “Deceptively Simple”.
Brendan is a generalist programmer with a hand in tools development, monetization systems, level design, and any other miscellaneous coding that needs doing. After an unsuccessful first attempt at a career as a Lorax, he discovered his true nature as a Dwarf, tinkering in dark places, building systems of great power. He has a BA in Biology and English from UNC-Chapel Hill, a Master of Environmental Management from Duke (Lorax!), and an AAS in Simulation and Game Development from Wake Technical Community College. Hobbies include playing and designing tabletop games and cooking.
Naomi joined funkitron from MIT where she spent two years doing undergraduate games research at the Singapore-MIT GAMBIT Game Lab and did a master’s thesis on shaping game narrative by generating AI-controlled NPCs. She is currently creating even more fun crafty levels for Cascade, so if you reach a new tough one, you know who to blame.
Roh is a game designer and programmer, helping the team create new levels and features! Prior to funkitron, he has worked as a designer for Sneaky Games and Demiurge Studios, as an event manager for Playcrafting Boston, and as a freelance programmer. His hobbies include a cappella, playing video game tunes on the piano, mini golf with his wife, and game jams
Phelan is funkitron’s QA and Production Assistant and has been helping to guide Cascade through the development process. Previously to funkitron Phelan did work in Internal QA for Boston Animation. She graduated from Northeastern University in 2012 with a Master’s Degree in Game Design and experience in 3D animation. Phelan grew up within the games industry and enjoys games across all platforms. When she doesn’t have an iPad or a controller in hand she’s probably designing a tabletop system for fun or rolling d20s somewhere.
Will started his software development career in the late 90s, building educational games for children promoting math and language skills. He has since worked on action and puzzle games for the PC, consoles and cell phones. In a past life, he built file format recognition software.
Sean has created all the amazing music for all funkitron projects. After attending Berklee College of Music, Sean relocated to Los Angeles where he established himself in the world of composing/producing music for film, television, internet, and video games, with past clients including: ABC, NBC, CBS, FOX, Discovery Channel, ESPN, TLC, VH1, MTV, StubHub, among others. Sean has performed in critically lauded groups American Music Club and Bedroom Walls and currently performs with the duo Loch&Key.
Harry is master of blips, bloops, and bleeps, and works on sound design and editing, as well as audio scripting. He graduated from Berklee College of Music in Film Scoring and Electronic Production and Design and has since contributed sound and music to a number of indie games, as well as a couple of remixes to the hit anime series RWBY. He loves playing frisbee and making outrageous (and often unnecessary) diving catches on the beach when throwing the football around.
Michelle has been working as an artist and designer with funkitron since 2007. As an Illustrator she comfortably treads the line between artist and geek and brings her enthusiasm for animation and fantasy to the characters and backgrounds she designs. A RISD Grad, she’s since settled in Providence, RI. When not creating critters for funkitron she’s often doodling them for personal projects or out observing them in nature.
James is currently a rising senior at the Rochester Institute of Technology studying Game Design and Development with two game jam wins under his belt. His earliest memories revolve around playing games and he’s excited to be a game designer/programmer intern in an industry that he has loved his entire life. If he’s not playing or making games you will probably find him reading a book or watching a movie/show for hours on end.
Joanna is an undergraduate at MIT studying Game Design and CS. Since last summer, she has been doing game and UI design with the MIT Game Lab on the CLEVR (Collaborative Learning Environments in VR) project. She’s a big believer in making what you want to see happen a reality, so for years, she’s been making her own games and trying to figure out what makes her like a game in doing so. In her natural habitat, you’ll likely catch her animating, playing piano or (trying to play) bass, or debating between baking pastries and hitting the gym.
Steve will be going into his fourth year as a Game Design and Development student at RIT. As an intern at funkitron he will be working on level design and balance. In his spare time he fills up his sketchbook with character designs and performs improv comedy with friends.
Taylor Cox is currently going into her third year at Rochester Institute of Technology pursuing a bachelor’s degree in Game Design and Development. While working at Funkitron, she will be designing and balancing fun new levels. During her free time, she enjoys graphic design, playing guitar, gaming, and anything that has to do with the beach. She aspires to one day run her own gaming studio.