At funkitron, we have a team of super experienced game makers who really know how to craft fun.
David is the Founder and President of funkitron and leads the team in the creation of games. He has both invented brand new games like Cascade, Word Bird, and Solitaire Kingdom and has worked with top game brands like Scrabble, Monopoly, Slingo and even Frogger. Prior to funkitron, David was Creative Director at Hasbro where he called meetings to play SORRY! David has a BS in CS from the College Of William And Mary.
Favorite Cascade Level: 73 “Go Wild”!
Design Director/Executive Producer
Scott Balaban has been designing toys and games for the last 20 years. He has created mobile, PC and console games, candy products, electronic toys, board games and more. He has developed products based on original IP and licenses, including Star Wars, NFL, National Science Foundation, and The Princess Bride. Scott has also served as development director for a variety of top charting games.
Erik Stein has 25 years of game industry experience. He is an expert in engineering, design and production management of video games. He has produced and engineered dozens of projects, including Star Wars, Lord of the Rings, The Princess Bride and more. He has led and developed multiple top 10 charting games for iOS and Android.
David is the master of all things engine and server. He has had a hand in every game since funkitron’s inception and his code is running millions of game plays as you read this. He graduated with a BS in CS from Worcester Polytechnic. In his spare time, he enjoys fencing, and hacking on open-source software projects.
Favorite Cascade level is 41, “The Biggest Spin”.
Jonathan is the master of game design and developing the code to make it happen. His amazing game design has driven the fun in games such as Slingo Supreme, Solitaire Kingdom, Word Bird and the just released Cascade. Prior to funkitron, he worked at Microsoft. He has a BA in CS from Brown University. His hobbies include ultimate frisbee, competitive gaming, and collecting outrageous puns.
Favorite Cascade Level: 79 “Deceptively Simple”.
Naomi joined funkitron from MIT where she spent two years doing undergraduate games research at the Singapore-MIT GAMBIT Game Lab and did a master’s thesis on shaping game narrative by generating AI-controlled NPCs. She is currently creating even more fun crafty levels for Cascade, so if you reach a new tough one, you know who to blame.
Favorite Cascade level is 38, “The Biggest Spin”.
Michelle has been working as an artist and designer with funkitron since 2007. As an Illustrator she comfortably treads the line between artist and geek and brings her enthusiasm for animation and fantasy to the characters and backgrounds she designs. A RISD Grad, she’s since settled in Providence, RI. When not creating critters for funkitron she’s often doodling them for personal projects or out observing them in nature.
Sean has created all the amazing music for all funkitron projects. After attending Berklee College of Music, Sean relocated to Los Angeles where he established himself in the world of composing/producing music for film, television, internet, and video games, with past clients including: ABC, NBC, CBS, FOX, Discovery Channel, ESPN, TLC, VH1, MTV, StubHub, among others. Sean has performed in critically lauded groups American Music Club and Bedroom Walls and currently performs with the duo Loch&Key.
Phelan is funkitron’s QA and Production Assistant and has been helping to guide Cascade through the development process. Previously to funkitron Phelan did work in Internal QA for Boston Animation. She graduated from Northeastern University in 2012 with a Master’s Degree in Game Design and experience in 3D animation. Phelan grew up within the games industry and enjoys games across all platforms. When she doesn’t have an iPad or a controller in hand she’s probably designing a tabletop system for fun or rolling d20s somewhere.
Michael Lin is a game designer and level designer excited to be joining the Cascade team. After graduating from MIT with degrees in Comparative Media Studies (which he’s using) and Materials Science & Engineering (not so much, although he’s very glad to have it) and getting an MFA from USC’s Interactive Media Program, Michael came back to his beloved Boston. As a designer, Michael loves to tinker, tweak, and otherwise fiddle with levels to get them just right. He’s at least 80% confident he’s fixed more than he’s broken. Outside of games, Michael enjoys watching films, attending comic conventions, and performing in radio theatre.
Favorite Cascade levels: Cryolock, Shooting Gallery
Brendan is a generalist programmer with a hand in tools development, monetization systems, level design, and any other miscellaneous coding that needs doing. After an unsuccessful first attempt at a career as a Lorax, he discovered his true nature as a Dwarf, tinkering in dark places, building systems of great power. He has a BA in Biology and English from UNC-Chapel Hill, a Master of Environmental Management from Duke (Lorax!), and an AAS in Simulation and Game Development from Wake Technical Community College. Hobbies include playing and designing tabletop games and cooking.
Roh is a game designer and programmer, helping the team create new levels and features! Prior to funkitron, he has worked as a designer for Sneaky Games and Demiurge Studios, as an event manager for Playcrafting Boston, and as a freelance programmer. His hobbies include a cappella, playing video game tunes on the piano, mini golf with his wife, and game jams
Brooke is a game and level designer and sometimes programmer. She loves building fun new levels and narrative to go along with the Cascade universe. Recently graduated from RIT with a BS in Game Design and Development, Brooke is excited to be a part of funkitron as it grows and brings fun and games to the community. Her hobbies include creative writing, video games, trivia nights, tabletop games, and discussing the narratives and design behind video games.
Kyle is a southern New Hampshire game designer working on building more levels for Cascade. He recently graduated with a BS in Game Design and Development from Rochester Institute of Technology and couldn’t be happier to join the Cascade family. Prior to funkitron he worked as a development intern at Workinman Interactive. His hobbies include video games, increasing the size of his board game collection, swimming, and going on dates with his wonderful fiancé (not in that order).
Will started his software development career in the late 90s, building educational games for children promoting math and language skills. He has since worked on action and puzzle games for the PC, consoles and cell phones. In a past life, he built file format recognition software.
Harry is master of blips, bloops, and bleeps, and works on sound design and editing, as well as audio scripting. He graduated from Berklee College of Music in Film Scoring and Electronic Production and Design and has since contributed sound and music to a number of indie games, as well as a couple of remixes to the hit anime series RWBY. He loves playing frisbee and making outrageous (and often unnecessary) diving catches on the beach when throwing the football around.